Hi everyone, I’m Cathy. This past Sunday, Qudans, the best Devil Jin player in the world, also proved himself to be the best player in the Tekken World Tour where he faced off against both JDCR and SAINT, players for the team EchoFox. They are very, very good players, so that was no small feat I can assure you.
Qudans is one of the best from the Tekken 5 era. At some point, he injured his wrists, and he also went into the military service. In fact, I was reading some tweets and one person on Twitter said that, that was how he injured his wrists. And here all these years I thought it was because of-while he was playing Tekken. Admittedly, I don’t know. I never asked him myself. But, he didn’t play at the level that he’s at now for quite some time, so seeing him back was really cool. Devil Jin is my favorite character ever, and he is also a very difficult character to play as, so watching someone at the highest level conceivable to me play and win is really special to watch. I was very happy to see that win.
He made good use of hellsweeps, electrics, and demon steel pedal, and especially the Rage Art. So, I’m going to go ahead and share a few of my favorite highlights with you from watching the final matches of the tournament.
In the first round of the first match against JDCR, for the top 8, Qudans made use of Devil Jin’s Rage Art, at the exact right moment to win that particular round. Let’s take a look.
Aris: …huge here, he’s got the Rage Drive, yeah, he’s going to use it, big damage, not quite – oh, he might die.
Mark: Is that going to hit?
Aris: He might die. Ohhh!
Mark: Oh my Gosh.
Aris: It didn’t even touch him. He went over it. Wow. Unbelievable, okay…
In fact, this same thing happened with the last round of the match too, followed by an exciting hug over to Knee, so let’s watch that.
Aris: This is an outrage! Ohhh!
Mark: Oh and the rage art! Is that going to do it?
Mark: Oh, he’s killed him.
Aris: What the, I can’t believe it! I can’t believe it!
Mark: Oh my gosh, and he hugs Knee right afterwards.
Aris: I cannot believe my eyes!
Mark: I feel like this was your reaction the last time…
Afterwards, he moved onto SAINT and lost that set, but I do have a few highlights I want to share for you.
Funnily enough, in the first round of the first match, he again won with a Rage Art. Here it is.
Aris: Is it going to pay off?
Mark: Oh, the trade.
Aris: The trade. He got the combo, nice work.
Mark: This guy likes the Rage Art.
Aris: So aware. Yeah, it gives him a moment to think about what he’s done. Nice work. Man, he does…
There was also an excellent comeback in round two of the second match.
Mark: Wow, look at all this damage here, and-uh oh, fighting back.
Aris: He’s going to need a miracle comeback though. The wall is in his favor.
Mark: Went for the mid again.
Aris: Oh my god, is that a teabag?
Mark: No, he’s buffering a low block for a potential mix-up here. Oh, he did not want to get hit by that. That is going to be big damage.
Aris: Oh my God…
Mark: Oh no, he missed the wall, but he still got it.
Aris: Oh! He got him.
Mark: What a comeback from Qudans…
After the overall loss, Qudans had to play against JDCR again, and he beat Dragunov a couple of times. And then at the third match, JDCR picked Heihachi after being cheered on by the crowd to do so and so then JDCR and Qudans played in the Forgotten Realm stage. The first round finished with a strong combo from Qudans with a Rage Drive to Heaven’s Door, that almost finished it, so a while rising 2 near the wall did the rest. It was really cool to watch. So, let’s take another look.
Mark: He could go downstairs. That should be it.
Aris: Yeah, he’s going to kill. Nice…
Heaven’s Door is my favorite move so watching the top player in the world do it is a lot of fun all the time. I mean, I love watching anyone do it so to see it at that level is really amazing.
And finally, he had a rematch with SAINT to finish it all up. There was another excellent comeback in the first found of the reset.
Mark: …could be the move that changes it as well.
Mark: The down, forward 2.
Aris: That direction, the tracking on that side, it could be a big factor. Hellsweep.
Mark: And that is always a common factor here with the Mishimas, especially with Devil Jin.
Aris: He’s going to need such a miracle. He’s going to need such a miracle.
Mark: Oh my God, he got him.
Aris: Not much more of a miracle left.
Mark: Oh, no, and I don’t think he hit a button at all.
Aris: Ohhh! He got him. I can’t believe it. What? I mean, he-
And here’s a part where he finishes with a Heaven’s Door in the fourth round on the second match of the reset.
Mark: Oh my gosh, he’s going to get it. He’s going to get it. Oh my gosh…
And then, let’s take a look at the final moments into the win and led to another exciting Qudans standing up and hugging Knee.
Mark: Oh! He got it
Aris: He got it! Qudans is your global champion.
Mark: And they torso touched…
So, yay! Pretty cool. And then before I go, I want to share some analysis with you from my friend Newton on Twitter.
Watching the Qudans matches from the Tekken World Tour finals and seeing how many Rage Arts he landed just goes and proves my point about how strong Devil Jin’s Rage Art is. Other Rage Arts have to actively absorb something or land as a whiff punish, but Devil Jin’s simply crushes, so he has a less chance of dying mid Rage Art.
Not just that, it is also a super evasive Rage Art, which means armor frames aside, he can use it to straight up crush some stuff, which comes in really handy in pinch situations like that jack df+1212 string Qudans crushed.
Devil Jin’s Rage Art also has the distinction of actually hitting Xiaoyu in AOP~d and completely ignoring Dragunov’s df+4 pushback which makes a lot of Rage Arts whiff. In my opinion, the best i20 RA in the game.
So, that’s from Newton. That’s interesting to me because I don’t play competitively, but I used Devil Jin’s Rage Art all the time when I was playing Treasure Battle. It was fun, yeah, go, do your thing.
Anyway, the win was really special. Qudans had not been to the U.S. in ten years for competitive Tekken play. So, way to go, congratulations Qudans. Thank you for giving me the chance to watch someone with my favorite character at such a high level. I really do appreciate it. So, that’s a wrap for this video. Thanks for watching and/or listening and/or reading. Bye.
Greetings, all. I’m Cathy also known as Cat to some people. I’m going to review Tekken 7. If you’re unfamiliar with me, I’m a huge fan of Devil Jin and Jin Kazama. In fact, I mostly play these games for those characters. I do not play at a competitive level and mostly practice and fight the CPU in modes provided by the games. I will approach the game from this viewpoint, and a very large chunk of it will be about the story.
In fact, that’s where we’ll start. I am not going to shy from spoilers, so if you care about that, stop watching now. The story presented to us throughout the trailers over the years is Kazumi asking some figure, we later learn to be a guest character, Akuma from the Street Fighter fighting game series, to kill Heihachi if she can’t. He’s going to do all these terrible things, he being Heihachi, and the trailers build up this big final showdown between Heihachi and Kazuya with Jin not at all present. Kazumi aside, Tekken players have seen this story before, and it ended with Jin being a big factor-by that, I mean Tekken 4.
Well, in the case of Tekken 7, we got the story that was advertised. I’ll say that. And I had a lot of complaints about Tekken 6 not being that, because that was going to be some big showdown between Jin and Kazuya and instead, we got an entire mode dedicated to two crappy expansion characters. Of note, Alisa is one of my mains, but my head-canon of her is extremely different from Namcanon. I even change her name to Melissa to indicate she’s my version of Alisa.
I think the story mode was handled better in that I got to be some different characters as opposed to stuck with two expansion characters. Overall, I still prefer the Tekken 5 approach best. In that game, characters get prologue art, a cut scene or two I call interludes with other characters they meet at the tournament, of relevance to them, and then an ending.
The story itself is really bad. Let’s start with the voice-over telling us repeatedly throughout the story that fighting is about who’s left standing, nothing else. That’s it? Nothing about training? Nothing about learning through failure to be better? And while we’re at it, “left standing” and “still alive” can mean two different things, but the context of the climactic moment in this game is Kazuya kills Heihachi, which would mean that main theme of the story then is that in order to fight, you should kill the person so you are the only person left standing. I don’t think that’s a good message. And I think even if the message were that the game seems to confuse fighting with winning and to me, they’re not the same thing.
Another bad component of the story is the Jin hunt. There are a lot of characters who should be going after Jin in some capacity: Kazuya, Raven, Miguel, Hwoarang. Nina was having the Mishima Zaibatsu search for him, but when Heihachi showed up and took the Mishima Zaibatsu from her, his logic went that in order to expose Kazuya, he needs Jin and my initial reaction that was, “No, you don’t.” And then the story proceeds with them not getting Jin and exposing Kazuya anyway, so that pretty much confirmed exactly what I thought. And do not get me started on Lars. Oh, nope, it’s too late, we have to do this. If you don’t know me, Lars is my most hated character ever. He goes after Jin under the pretense of, “We have to put everything on Jin. Now my initial reaction was, “I don’t know what he means. What, like execute him, put him on trial? What?” And by the way, no, he doesn’t.
So let me see if I have this straight. This turd from the last game, last mainline story game, went and took over half of the Tekken Force, as part of some rebellion to the hostile world take-over and then after he gets exactly what he wants in Tekken 6, he still think she needs Jin, that Jin can solve the entire world’s problem because Jin was the entire world’s problem. Now I have always had a problem with the fact that Tekken 6 includes this “over half” line of the Tekken Force because I don’t actually believe some half-baked expansion character can do that and this now half-baked plot point only further convinces me. But anyway, Jin’s like, “yeah, the solution for everything is for me to kill Kazuya because I have the Devil’s blood.”
Now, they could have made this work better with instead of saying, “We need Jin for reasons that don’t make sense, actually, we don’t want Jin’s body in the wrong hands because the likes of Kazuya or the UN may not simply kill him but try experiment on him, and he’s dangerous because Devil.” Oh, and you do not save people from tyranny by killing one person.
I really wish I could be done talking about Lars, I hate him so much, but this story is so, so bad. I hated playing Scenario Campaign, and I especially hated the contrived drama of Alisa’s shutdown as some dramatic death and the ridiculous excuse for a friendship these two had and all of this awfulness is shown as, “yeah, we really did that, and we’re sticking by it.” Alisa could be so much more and better without him. But anyway, back to that annoying butt-head. The story also says that the only reason Heihachi fathered this turd was to prove that he did not have the devil gene. The story also says Heihachi dropped Kazuya off a cliff to prove it to him that Kazuya had the devil gene. Otherwise, the fall would kill Kazuya. So, based on the game’s own logic presented in its own story mode, Lars should be dead because Heihachi would have killed him in trying to prove he did not have the devil gene and yet…what a failure.
The narration is by a man who lost his family to the war, and one of the reviews I skimmed said the deadpan narration was comical though perhaps not intended to be so. I mainly found the opening funny because I wondered what story I walked into that started talking about a son’s love for his father. Anyway, I kept wondering if he’d be Gigas or something, but no, and overall, I don’t think I cared for it. The story mode focuses on the Mishima family so a lot of characters do not make the cut for having a presence here, yet nameless here does.
Can you believe that I’m still not done in telling you how bad this story is? So, as mentioned earlier, Kazumi asked Akuma to kill Heihachi and, we later find out, Kazuya too. Akuma, he’s in this story even though a lot of other Tekken characters aren’t, goes to do that, defeats Kazuya, and given that he was asked to kill him, said he was there to kill him, guess what he did not do? He did not check to see if Kazuya was dead, meaning he did not kill him. He just left!
I feel disappointed that Kazumi really was dead because that means we have five Mishima characters throughout the series (Heihachi, Kazuya, Jin, Jinpachi and now Kazumi), and the only woman among them is the one who is so definitively dead, her role in the story is actually a flashback even though she was the arcade boss.
I’m almost done on the story part. After you beat the story mode, you can get endings for other characters by playing their episodes. On the one hand, this made unlocking their endings really easy. On the other hand, most of these endings were not very good and even if they had good points, they were generally pretty short, presumably because of time and effort dedicated to the awfulness of the Mishima story. Devil Jin appears in his own and Hwoarang’s episodes. Jin appears in Miguel’s. I knew going into this game that I couldn’t think of any version of the story that would satisfy me after the debacle of Tekken 6 so my main bar was some good Jin and Devil Jin footage and there was so little of it, I’m overall disappointed.
Onward, to everything else.
Arcade Battle is only 5 matches and left me confused with the ending of Akuma flexing his power and then getting a Game Over screen, thought I’d done something wrong. I haven’t really looked back since playing the story mode. Treasure Battle is similar to past Ghost Battle modes, but you do not get to pick from three different opponents and you do have to deal with these gimmicks like turbo battle, double damage, aerial combo and Special Matches against certain characters. They are Kazumi, Heihachi, Devil Kazuya, Jin Kazama, and Akuma. After awhile, these gimmicks are mildly annoying and if I’m not in the mood, I will exit. Rare items are too rare. After awhile, you’re mostly earning money and just waiting around to hit the 2,000 battle mark to unlock everything at once. I mainly wanted Jin’s Tekken 6 coat and since I’m not very good at using him, I tried Katarina and Lucky Chloe some, that also took a long time.
The practice mode is great. It has the usual elements and maybe past games had this feature, and I didn’t notice but you can practice at specific points in the stages that have wall, balcony and/or floor breaks. I’ve done a lot of practicing. I think because I didn’t play Tag 2 much and my mind struggles a lot since November 9th of last year, it helps alleviate stress and maybe one day, I’ll be able to do those electrics every time or almost. I can say that I’ve been doing them more often and even got up to 3 at once.
New game-play mechanics include a Rage Art and Rage Drive. I love using Rage Arts. I usually don’t even try for a Rage Drive but if I keep practicing, maybe I’ll work them in. Devil Jin starts with a hellsweep, but the one or two times I focused on trying it in a Treasure Battle match, it didn’t go well and I guess I gave up on it. I saw this really powerful Rage Drive combo with a Katarina player on Twitter and tried to learn it. I never did, but I learned the first part, and she has since become one of my mains. Hopefully, I’ll remember to go back to trying it. My mains this time around include Devil Jin, Jin Kazama, Katarina, and Alisa. To a degree, you could include Lucky Chloe though I admit, it was mostly for manipulating the CPU. I picked up at least one combo. And you know, I wanted to add more mains, but when you start dedicating time to specific characters to learn more. well, it feels like there’s only so much room in my brain for them sometimes. I missed Xiaoyu and Lili so played them a little but when I do a rotation of my main characters in Treasure Battle, I don’t even think of trying them. Maybe I will, now that I’ve written this review.
That was quite a tangent but back to mechanics. Bound is gone, and now we have um, a tailspin move, and I don’t remember on Tekken Zaibatsu if the “s” stood for “spin” or for “screw,” and the game itself doesn’t seem to actually say, so, but it’s a spinning move. And the spin can be used in combos. There are also, some moves have new properties called Power Crush, like Jin and Devil Jin have had Corpse Thrust for at least since Tekken 5, no, even longer um, but that is now a Power Crush move. Um, and for someone like me, that was extremely helpful against the CPU in Treasure Battle. The game lacks other usual modes from past games like Survival and Team Battle. Um, I liked Team Battle so I miss it. Survival’s nice too, I mainly like miss Team Battle though.
Customizations are again not as good as what Tekken 6 offered. My Alisa customization in Tekken 6 wore a blue best over a long-sleeved black shirt, not an option. She wore shorts with her Battle Boots. You can get the Battle Boots this time but if you want to use them, they are with the bikini bottom. Again for all the tops like in Tag 2, you cannot pick say a specific pair of gloves you want with a shirt or jacket. Gloves either come with it or they don’t. The hair options regress even more because I can no longer get the bushy ponytail I used to be reminiscent of Leona from King of Fighters for Alisa. For me, that is a significant part of my vision for the customization I want so that was a loss. I’m thinking about making a video of how backwards customization has gone for another time.
Another thing that’s gone is replays. They’d be a few seconds to show what happened at the end of the match, and you could use that time to pick a button for a specific win pose if you wanted. You can still try to get a win pose you want, but the time frame is much tighter, and I miss the actual replays themselves as well.
The game has this cool feature that offers a jukebox where you can customize what music you listen to in the game. You can use tracks from past games, and that’s really great. I tend to turn the music off because I concentrate better with none at all in Practice, and then just don’t bother turn it back on a lot of time but when I do have it on, I don’t like some of the Tekken 7 tracks, so I’m glad I had this feature to set them to other ones.
Moving on, I really, really love that technology has come to a point where we can all so easily share things, especially on PS4. I can show off my customizations and clip some random funny thing that happened. I’ve even used it to analyze what I might be missing in practice through like a frame-by-frame replay.
Quick remark on customizations. Before Patch 1.03, you could get some really dark black colors on your people and then after the update, many of them turn to a lighter gray that I know myself and others did not like at all. That it was so hard, it was hard to see sometimes, like in actual matches, but I find it hard to believe that it couldn’t be better handled.
Anyway, back to sharing. I can see if my PS4 friends liked the things I shared on Twitter. Another perk of technology sharing is being able to watch so much top-level Tekken play so easily, thanks to YouTube and Twitch.
So, all in all, I found some things to enjoy this game, and I do intend to keep playing. Um, but I do kind of feel, that with the long wait, um, and even with my, what I felt, tempered expectations, of kind of saying, I didn’t like Tekken 6, I didn’t like these things, I know that these things can happen again, and trying to ready myself for what it could be, I’m still disappointed that so many things changed and not for the better. And I do hope that eventually, if this series continues, um, we can go back to a better place, similar to what we had before instead of feeling like the series is slowly stripping away some of the, a lot of the things that we took for granted um, in enjoying what Namco, not gave us, but you know, they put forth for us to buy. And so, you know, hopefully things will get better. Well, let me re-phrase that because I am not an optimistic or hopeful person when it comes to Tekken. Um, it’ll be nice if that ever happens. I’ll say that. I do not expect it to happen and it is, I do hope, that things do not keep getting worse. At the very least, I can say that.
So anyway, thanks for listening and/or watching my video. Bye-bye.